

With a lot of fans preferring our remake to Pokémon HeartGold and SoulSilver, we had big changes heading their way. Soon after, we discovered HeartGold and SoulSilver would soon be released in 2009, but our initial remake was completed by then. We wanted a remake for Gold, Silver and Crystal as much as any fan did at the time, but Nintendo failed to comment on whether Pokémon Gold, Silver and Crystal remakes were planned, so we created something which the fans wanted. We just couldn’t afford to make an irrelevant and obsolete Pokémon game. These games ran on polygons, vectors and 256-color sprites and weren’t in the tiling format previously used, which meant presentation for Pokémon: Liquid Crystal had to be the absolute best.

GameFreak at the time where Linkandzelda began development, were creating Pokémon Diamond and Pearl. However, that wasn’t so easy considering the fact we considered GameFreak competition, as much as they were originators. Pokémon: Liquid Crystal the development diaryĭevelopment for Liquid Crystal actually begun without me for just over a year, before Linkandzelda appointed me the graphics artist and soon after, I became the co-owner due to the amount of time I spent making sure Liquid Crystal had an above-average visual appeal.
