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Unity asset bundle viewer
Unity asset bundle viewer





unity asset bundle viewer

some times it's just a guy with a pocket full of thumb drives who finally does the inevitable and loses something they've been working on for months. It isn't always a bunch of losers, too lazy to make their own stuff, trying to steal someone else's. My skills have improved since I made that game, and right now I'm on this whole 'upgrade' and 'modernize' kick, and I would love to re-do the game without starting from scratch and re-doing the models and textures, too. Right now I'm trying to get the resources out of one WebPlayer in particular that I made a year ago. everything but a compiled WebPlayer, anyway. I've had to move all of my projects form one Unity installation to the other at least five times now and, along the way I have goofed up and lost the entire project folder and all of the resources for two or three of my games. Run this file in shell: /your blender path/blender -background -python /your python path/convert.py - /your input path/xxx.fbx /your output path/xxx.I have this very legitimate problem, too.Īs you know, Unity regularly comes up with newer versions and, if you're like me, you like to have the most recent one.

unity asset bundle viewer

If (obj.name = "Lamp") | (obj.name = "Camera") | (obj.name = "Cube"):īpy.ops.import_scene.fbx(filepath=inputpath, axis_forward='-Z', axis_up='Y', directory="", filter_glob="*.fbx", ui_tab='MAIN', use_manual_orientation=False, global_scale=1, bake_space_transform=False, use_custom_normals=True, use_image_search=True, use_alpha_decals=False, decal_offset=0, use_anim=True, anim_offset=1, use_custom_props=True, use_custom_props_enum_as_string=True, ignore_leaf_bones=False, force_connect_children=False, automatic_bone_orientation=False, primary_bone_axis='Y', secondary_bone_axis='X', use_prepost_rot=True)īpy.ops.export_scene.obj(filepath=outputpath, check_existing=False, axis_forward='-Z', axis_up='Y', filter_glob="*.obj *.mtl", use_selection=True, use_animation=False, use_mesh_modifiers=True, use_mesh_modifiers_render=False, use_edges=True, use_smooth_groups=False, use_smooth_groups_bitflags=False, use_normals=True, use_uvs=True, use_materials=True, use_triangles=False, use_nurbs=False, use_vertex_groups=False, use_blen_objects=True, group_by_object=False, group_by_material=False, keep_vertex_order=False, global_scale=1, path_mode='COPY') One way to convert fbx/dae to obj is using Blender command line, so you should installed Blender (support platform: Linux, Mac, Windows). Convert fbx to obj files with command line script.Unity can not load the fbx file directly, but can load the obj file at runtime, you can convert fbx file to obj files.







Unity asset bundle viewer